Airsoft Milsim Tier 3 SOP Rules
General Rules
- All Participants (Player, Spectator, Media) are required to wear ANSI 787.1 eye protection. Participants under the age of - 18 are required to wear a FULL paintball mask, zero exceptions.
- All replica’s must pass a chrono check, chrono is completed using joules.
- Any public AO’s paintball fields, or local field barrel covers are required at all times while in safe areas.
- All participants on site must have a waiver completed- this includes players, spectator, media.
- All events are 6mm replica only (8mm bb replicas are not allowed), no steel bb weapons, or converted weapons.
- Participants under the age of 18 must have guardian supervision
- *EMERGENCY Situation. On call of BLIND MAN all participants are required to stop moving, remove their magazine from their replica and take a knee. BLIND MAN is call for a real world injury or situation- calling for BLIND MAN for any other reason than an emergency is grounds for immediate ejection.
- No real weapons or firearms are allowed on any of Mir Tactical’s sites. If you have a legal permit to carry or possess a firearm it must stay in your locked vehicle at all times. If a real firearm is found in a “in play” technical vehicle owner of vehicle and all peers are subject to ejection/banned from future events.
Code of Conduct- ALL TIERS
- All Participants are expected and required to show respect to all other peers, and staff at every venue. Respect the authority of Staff members and listen to their instruction at all times.
- Call your hits- Do not call others hits, if you have a problem with a specific player please speak to a staff member. A hit is designated as a bb striking any part of the player, including backpacks or helmets- weapon hits do not count.
Hit or dead players do not talk, when you are out remain quiet.
- Act responsibly- All participants are responsible for their actions. There is absolutely no place for physical altercations. Bullying or fighting players both physical and verbal are absolutely disallowed. All participants involved in the altercation are subject to ejection without refund and possible banning from future events by Mir Tactical.
- Use of all controlled substances is forbidden at Mir Events.
Tier 3 Specific Rules
- There are no camo restrictions/ factions are determined day of and differentiated by colored armband identifiers.
- No Blind Firing. You must be able to see the target
- When in safe areas (designated marked) mags out, barrel covers on.
- All magazines are allowed ie drum, highcaps exc.
- Moving of Props or AO permanent or semi permanent structures is against the rules.
- Safety/Bang Kills are not allowed
Grenades are allowed (pending AO) Please note- NO PYRO is allowed at PBX
*List of Approved Grenades- EG67, FBG67, FBG4, AFG4, TAG19,FBG6, AFG6, TAG-19
(EG67 Recommended)
Only approved smoke grenades are allowed- Enola Gaye, Tagin. No fuse burning smoke grenades.
- PRIMER Struck grenades are not allowed at any of events- this includes bang 22s, airsoft innovations, Neutron Impact Grenades and any other HARD construction grenades.
- Shower 40mm grenade shells are not allowed at any events.
- Smoke Grenades are not permitted for indoor use.
Grenades detonating within a 15 ft radius “kill” everyone. Hard cover is the only way to survive being within that radius- Hard cover is designated as physical hardcover, a wall or being in a different room. Desks, doors, loose physical barriers are not considered hardcover.
Chrono
- All Participants are required to pass a chrono check and register upon arrival. Waiver must be filled out https://www.waiverelectronic.com/render/splash/5cd9d4bb6bac9601f25850de
- All systems are chronoed with .32 bbs and measured in joules. After chrono process you will receive an indicator on your replica that you have passed chrono.
- You may use any bb weight after passing chrono.
- You may be subject to random chrono checks on field during play.
All systems are restricted to no higher than 25 rps as a rate of fire cap.
Chrono Limits Tier 3
Rifleman- 1.5j
*semi auto only unless instructed otherwise
Smg (Follows rifleman rules for tier 3)
LMG- 1.5j
*10ft med
Required to carry secondary capable of 0ft med
DMR- 1.9j
Semi Auto Lock
Cannot Engage inside of buildings
Required secondary capable of 0ft med
50 ft med
Sniper- 2.8j
Snipers must be bolt action only
Snipers cannot engage inside buildings
Required to carry secondary capable of 0ft med
100ft minimum engagement distance
Hit Details
- Friendly fire from teammates still count.
- Gun hits do not count unless the replica is in front of you body ie a direct shot
- Ricochets off structures or props do not count as hits
- If in doubt call the hit
- A bb striking any part of your gear, backpacks, clothing, or headgear is a hit.
Medic Rules
Tier 3 events are strictly respawn rules with no bleedout.