Airsoft Milsim Tier 2 SOP Rules

GENERAL RULES

- All Participants (Player, Spectator, Media) are required to wear ANSI 787.1 eye protection. Participants under the age of - 18 are required to wear a FULL paintball mask, zero exceptions. 
- All replica’s must pass a chrono check, chrono is completed using joules. 
- Any public AO’s paintball fields, or local field barrel covers are required at all times while in safe areas. 
- All participants on site must have a waiver completed- this includes players, spectator, media. 
- All events are 6mm replica only (8mm bb replicas are not allowed), no steel bb weapons, or converted weapons. 
- Participants under the age of 18 must have guardian supervision
 

- *EMERGENCY Situation. On call of BLIND MAN all participants are required to stop moving, remove their magazine from their replica and take a knee. BLIND MAN is call for a real world injury or situation- calling for BLIND MAN for any other reason than an emergency is grounds for immediate ejection. 
- No real weapons or firearms are allowed on any of Mir Tactical’s sites. If you have a legal permit to carry or possess a firearm it must stay in your locked vehicle at all times. If a real firearm is found in a “in play” technical vehicle owner of vehicle and all peers are subject to ejection/banned from future events. 


Code of Conduct- ALL TIERS


- All Participants are expected and required to show respect to all other peers, and staff at every venue. Respect the authority of Staff members and listen to their instruction at all times. 
- Call your hits- Do not call others hits, if you have a problem with a specific player please speak to a staff member. A hit is designated as a bb striking any part of the player, including backpacks or helmets- weapon hits do not count.  
Hit or dead players do not talk, when you are out remain quiet. 
- Act responsibly- All participants are responsible for their actions. There is absolutely no place for physical altercations. Bullying or fighting players both physical and verbal are absolutely disallowed. All participants involved in the altercation are subject to ejection without refund and possible banning from future events by Mir Tactical. 
- Use of all controlled substances is forbidden at Mir Events.

TIER 2 SPECIFIC RULES

*Camo restrictions follow a green vs tan ruleset* 

- There is no blind fire allowed
- You must be use a barrel cover when outside of the play area 
- No blind fire allowed.
- Tier 2 events are MID CAP Magazine only
- DEAD RAGS are required at all tier 2 and up events. 
- Dead lights (red lights) are required at all night operations Tier 2 and up. 


CAMO SET TIER 2 ONLY

DISALLOWED CAMO- Project Honor, realtree camo, brown based flecktarn

Follows GREEN VS TAN standard camo guidelines. 

All common green based camo is allowed on COR- please message events @mirtactical.com with questions on your camo- there is not a guarantee your camo will be allowed if it is borderline.  

All common tan based camo is allowed on UAE. 


COR- Green based camouflage, BLACK, Black based camosets. 


UAE- Tan based camos, solids, Jeans, LIGHTER GRAY, any civilian based camos *red, orange, hi vis is not allowed, including yellow. (HAWAIAN shirts with these primary colors are not allowed) 


Team Identifiers are required for all tier 2 events to be worn during event (single arm) (provided)


MEDIC RULES

1x Buddy Med first med (can be anyone) 

2nd Designated medic or Command Member. 

Required to carry x2 bandages to take advantage of the medic rules. 

Approved bandages- MSW style tourniquet, Ace bandages (at least 3 ft long) 

*tape is not approved. 


Bleedout- when you are hit you must stay in the general area you were shot, if you are in direct line of fire or impeding game progress you may move a few feet out of the way. DO NOT move to make it more advantageous for your teammates to res you. 

You may be “moved” to be revived by a medic, to move injured player teammate must place TWO hands on players to move them to safety. Single hand running is not allowed, if seen by reff players will be warned. 

If a medic or teammate does not get to you, you must take a mandatory bleedout of 3 minutes before returning tot your FOB. You may stay longer than 3 minutes if you think a teammate may arrive outside of the time window. 


Grenade Rules

Grenades detonating within a 15 ft radius “kill” everyone. Hard cover is the only way to survive being within that radius- Hard cover is designated as physical hardcover, a wall or being in a different room. Desks, doors, loose physical barriers are not considered hardcover. 

Grenades are allowed (pending AO) Please note- NO PYRO is allowed at PBX 

*List of Approved Grenades- EG67, FBG67, FBG4, AFG4, TAG19,FBG6, AFG6, TAG-19

(EG67 Recommended) 

Only approved smoke grenades are allowed- Enola Gaye, Tagin. No fuse burning smoke grenades. 

     - PRIMER Struck grenades are not allowed at any of the events- this includes bang 22s, airsoft innovations, Neutron       - Impact Grenades and any other HARD construction grenades. 
     - Shower 40mm grenade shells are not allowed at any events. 
     - Smoke Grenades are not permitted for indoor use. 

*Reusable grenades are allowed pending they are not METAL or hard sided. Currently approved grenades are thunder b, cyclone, spring reloaded, storm apocalypse, tornado grenades. 

All reusable grenades must be underhanded tossed only. 


All other grenades must be submitted for review to an admin. 

Hit Details


Friendly fire from teammates still count.
Gun hits do not count unless the replica is in front of you body ie a direct shot 
Ricochets off structures or props do not count as hits
If in doubt call the hit
A bb striking any part of your gear, backpacks, clothing, or headgear is a hit. 

 

Chrono/Weapon Systems Defined- TIER 2+

All Participants are required to pass a chrono check and register upon arrival. Waiver must be filled out https://www.waiverelectronic.com/render/splash/5cd9d4bb6bac9601f25850de

All systems are chronoed with .32 bbs and measured in joules. After the chrono process you will receive an indicator on your replica that you have passed chrono. 

You may use any bb weight after passing chrono. 

You may be subject to random chrono checks on the field during play. 

All systems are restricted to no higher than 25 rps as a rate of fire cap. 

Chrono Limits Tier 2

Rifleman- 1.5j 

*semi auto only unless instructed otherwise

No Med


Smg - .99j or under 

*if over 1j follow rifleman rules.

Full auto unless specified 

Midcap only. 

.32 bb weight limit. 

No med


LMG- 1.5j 

*10ft med

Required to carry secondary capable of 0ft med

Cannot Engage inside of buildings

Weapon system must be a real world, purpose built LMG. Examples: PKM, M249,M60,MG4,MK48, Microgun, RPK, RPD, G&G LMG, Krytac LMG. 

*Special case. M27 IAR is allowed to be used as an LMG BUT must have the following- Optic 3x or greater, Bipod, foregrip, must use box or drum magazine. No midcaps, no winding high caps.  


DMR- 1.9j

Semi Auto Lock

Cannot Engage inside of buildings

Required secondary capable of 0ft med

50 ft med

*DMR Must measure at LEAST 18 inches from front of receiver to end of barrel. This can include a suppressor. Required 4x or optic or greater (can be variable optic) 


Sniper- 2.8j

Snipers must be bolt action only

Snipers cannot engage inside buildings

Required to carry secondary capable of 0ft med

100ft minimum engagement distance 

 

*Full Thrust Kit* Novritsch Full thrust platforms are allowed with following. 

Must pass a chrono test. Replica must be submitted at chrono for inspection of modification outside intended purpose.

Use must bring their own bbs for inspection and chrono. 


Pistols- Stock green gas/co2 pistols do not need to chrono.


Shotguns- Shotguns are allowed. 

Tokyo Marui AA12 may use drum magazine and still classify as shotgun. 

 

 

Other Q/A for Tier 2


- Projectile Launchables are not allowed; this includes foam rockets, all tagin rounds, all 40mm launchables, shower shells, mortars and anything other than 6mm replicas. 
- Technicals are not allowed at T3 events- only vehicles on site allowed are Mir Tactical Event vehicles. 
- Tier 2 events are non continuous, we encourage you to take advantage of the weekend, spend time with your friends. 
- Early Registration- For our 2 day weekend events we encourage to take advantage of early registration and chrono- come out early, complete the registration process early  so you can enjoy the weekend!